![]() ![]() There is one box on top of the wall jump target, which can be grabbed with the Hookshot without having to jump, then after jumping off the swinging rope at the end, Hookshot the last box before falling to the end of the level.įinish the level and it's time to move on. Grab the three boxes here, then enter the rail section with 98 boxes. Ride the swinging rope then Hookshot to safety. At the end of the path are eight floating boxes and one Hookshot box in the distance, so jump off one box of each pair to get the Hookshot box, then get the rest on the way back. Hookshot the box off to the right, then head left. Ignite one and walk on the rising platform to enter the final section and grab the final checkpoint with 82 boxes. Cross the short enemy and obstacle section to find six TNT boxes. Wall climb and grab the one box before the ring of enemies. The gap between the last two rafts has two sharks jumping pretty quickly, so be careful. Cross to the second raft and Hookshot the box over the water. The next platforming section has several safe rafts and collapsing platforms with red skulls on them. Grab the three boxes here then Hookshot across. Jump onto the descending platform to grab the third checkpoint with 63 boxes. Walk back toward the camera for a jump into a Hookshot with a squid enemy waiting. ![]() Grab the second checkpoint with 58 boxes.Īfter the short enemy and obstacle heavy section, swing on the rope to a crow's nest with a squid enemy and three boxes, as well as a box in the distance. Jump off the end and Hookshot to safety, then Hookshot the box floating to the left. You can jump over the crab or defeat it, then move on to the wall jump, leading to a squid enemy and a swinging rope. Break the armored boxes right in the middle, then Hookshot an Aku box off to the right. Moving on, do the next wall jump and stop at the top, turn around and Hookshot an exclamation box to make some metal boxes appear below. VEX Robotics Hookshot by HexBug Hexbug VEX Robotics Hook Shot Ball Machine Description You shoot, you score introducing the VEX Robotics hook shot ball. Grab the first checkpoint with 42 boxes.Ĭlimb the wall and jump away from the camera onto an upper area to grab the hidden gem for this level. Get on the rising platform and use the Hookshot on a box in the background before you get off. Hookshot across the gap and stand in the middle of the armored boxes to break all six at once. Break both fire boxes, then use the Hookshot on a box on the right side. Ignite the TNT and take out the small enemy to travel safely. Climbing up, you can use the Hookshot to stun the enemy ahead to take it out safely. The stop and start nature of this item evokes the feeling of lackluster Spider-Man web swinging, because Link can zip from place to place but lacks any amount of fluidity. An order to prevent this Nintendo just made the hookshot go through the spikes and since there isnt any real serious instance in the official game where. There's one box floating off to the right side as well. When navigating environments, this meant that Link would zip up to wherever the hookshot grabbed, stop, then take aim with the other hookshot. The starting area houses 25 boxes, 20 of which are armored boxes, and one of which is hiding behind those boxes. ![]()
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